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I just wanted to give the OS X users some loveīut I certainly don’t deserve any thanks for working on the mac port, because I haven’t. I’m just taking their hard work and going the grunt work of packaging it, as no one else seems to be, and building it from source code is well and good if you’re a developer, and slightly terrifying to totally insurmountable if you’re not. Just letting you know ahead of time.ĭ’oh! I accidentally built this such that it will ONLY work with OS X 10.10!Īlso, I am not actively contributing to the KiCad project (nor have I ever), mac version or otherwise. It is likely that future, official releases may differ significantly in installation/presentation.
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app, extras folder, and Update script are my own doing and do not repersent the true intentions of the development team. I am working on discussing some of this with the other developers and seeing how they would actually like to handle the KiCad OS X deployment. and sets them up to pull from the official github repos. app form that allows one-click installation and/or upgrading of all footprints, libraries, models, etc.
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You do not need to copy it off the dmg, and running it once will set up KiCad to pull updates from the official github library repos, so those libraries should stay up to date (as long as you have a working internet connection at least).Īlso, if anything seems slow, look under View, and if you see an ‘Use OpenGL’ option, select it.
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For now though, I have a very unofficial binary build of KiCad for OS X available for download.īe sure to double click on ‘Upgrade Kicad Library.app’ to upgrade (or simply install and populate) all the support files for KiCad. I am working on detailed build instructions and a homebrew recipe for KiCad which I will be posting soon. It’s by the far the fastest and most stable KiCad build I’ve tried. It’s BZR 5324, built with an unpatched libboost 1.56.
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